SKILL

edgegap-eos-voice

Add in-game voice chat with EOS Voice (Epic Online Services) to an Unreal Engine game that runs on Edgegap dedicated servers. The game server is the trusted server: it checks each player's EOS ID token, puts them in a match or team room from the Edgegap matchmaker data, gets room tokens from the EOS Voice Web API (EOS voice doesn't run on Linux servers) and removes players who leave. Ships tested C++ drop-ins (device ID login so players need no Epic account, a replicated component that needs no game class edits, server token service), Developer Portal client policies, Edgegap env vars, local two-client test with fake audio, and fixes for pitfalls. Use for "add voice chat", "team voice", "proximity or party chat", "EOS voice", "push to talk", "players can't hear each other", Vivox replacement, or voice on an Unreal game hosted on Edgegap. Needs a working Edgegap dedicated server first (edgegap-unreal). Not for Unity yet, lobby-only voice without a server, or Mumble.

原文 · 译文尚未补齐

适用对象:设计与内容创作。自动收录 · 待核查。

在 Claude Desktop 中使用

该组合的专门教程待补充,尚未核实适配。

准备条件

  • 本条仅收录原作者的技能元数据;请阅读完整说明,确认依赖、许可与使用条件。

选择已有说明的 AI 工具,或在页面加载后保存待办及提出教程请求。

查看原作者说明 ↗