edgegap-eos-voice
Add in-game voice chat with EOS Voice (Epic Online Services) to an Unreal Engine game that runs on Edgegap dedicated servers. The game server is the trusted server: it checks each player's EOS ID token, puts them in a match or team room from the Edgegap matchmaker data, gets room tokens from the EOS Voice Web API (EOS voice doesn't run on Linux servers) and removes players who leave. Ships tested C++ drop-ins (device ID login so players need no Epic account, a replicated component that needs no game class edits, server token service), Developer Portal client policies, Edgegap env vars, local two-client test with fake audio, and fixes for pitfalls. Use for "add voice chat", "team voice", "proximity or party chat", "EOS voice", "push to talk", "players can't hear each other", Vivox replacement, or voice on an Unreal game hosted on Edgegap. Needs a working Edgegap dedicated server first (edgegap-unreal). Not for Unity yet, lobby-only voice without a server, or Mumble.
原文 · 译文尚未补齐适用对象:设计与内容创作。自动收录 · 待核查。
原作者说明节选
从固定版本的 SKILL.md 提取,保留原文语言。以下内容属于作者说明,本站尚未验证安装、兼容或运行结果。
查看英文原文
原文涵盖的主题
- EOS Voice on Edgegap dedicated servers (Unreal Engine)
- How it works (explain this to the developer in two sentences, not more)
- How to work
- Phase 0: Preconditions
- Phase 1: EOS Developer Portal (the developer does this)
- Phase 2: Drop in the code
- Phase 3: Configure
- Phase 4: Local test, two clients on one PC
Goal: players in a match talk to each other through EOS Voice, in rooms the game server decides (whole match, or per matchmaker team), and a player who leaves the server leaves voice. The job is done when two clients on an Edgegap deployment hear each other, proved by logs, not when it compiles. Verified on UE 5.5.4 from source (EOS SDK 1.16 bundled) with the Edgegap Unreal sample: two Windows clients matched by the Edgegap matchmaker onto one Linux deployment, in the same team room, hearing each other, and the leaving player removed from the room. 1. The client logs into EOS Connect with a device ID (no Epic account) on the EOSVoiceChat plugin's own EOS platform, then sends the server its Product User ID (PUID) and an ID token through a replicated UEdgegapVoiceComponent. 2. The server verifies the ID token (RS256, Epic's JWKS), picks the room from the player's IP and the matchmaker's MMTICKET variables, calls POST https://api.epicgames.dev/rtc/v1/{deployment}/room/{room} with the player's IP, and sends the token to that player only. 3. The client joins with IVoiceChat::JoinChannel. On logout the server calls DELETE …/participants/{puid}, which also revokes the token. The server us
这里只展示节选,请以完整原文和当前要求为准。
- 来源仓库
- edgegap/llm-agent-skills
- 源文件
- skills/edgegap-eos-voice/SKILL.md
- 固定版本
- fd510ba826ea29ab359e70e185d2e650ef6827de
准备条件
- 本条仅收录原作者的技能元数据;请阅读完整说明,确认依赖、许可与使用条件。
第一件可以尝试的小事
先阅读原作者说明,再决定是否在自己的 AI 工具中使用。
对应 AI 工具说明
作者有说明不等于本站实机验证。没有证据时,不自动标为兼容、安全或免费。
来源与内容状态
本条为自动发现的元数据,尚未完成人工文档核查;适用性与运行结果待核查。
原作者:edgegap/llm-agent-skills · 原作者仓库元数据。文档核查:未核查。最近来源检查:2026-11-11T08:01:42.849Z。
分类由名称、说明与路径规则生成,分类不代表已核实适配。
许可与权利归属
Apache-2.0。第三方内容及版权归原作者,使用条件以原文为准。
许可原文 ↗本站没有因同步、复制或用户自报成功而将资源标为运行验证通过。
限制与注意事项
- 元数据收录不代表本站已经安装、适配、实测或进行安全审查。