game-design
游戏设计原则。GDD 结构、平衡性、玩家心理、进度设计。
机器翻译查看英文原文
Game design principles. GDD structure, balancing, player psychology, progression.
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原作者说明节选
从固定版本的 SKILL.md 提取,保留原文语言。以下内容属于作者说明,本站尚未验证安装、兼容或运行结果。
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原文涵盖的主题
- Game Design Principles
- 1. Core Loop Design
- The 30-Second Test
- Loop Examples
- 2. Game Design Document (GDD)
- Essential Sections
- Principles
- 3. Player Psychology
Design thinking for engaging games. -- | Genre | Core Loop | |-------|-----------| | Platformer | Run → Jump → Land → Collect | | Shooter | Aim → Shoot → Kill → Loot | | Puzzle | Observe → Think → Solve → Advance | | RPG | Explore → Fight → Level → Gear | -- | Section | Content | |---------|---------| | Pitch | One-sentence description | | Core Loop | 30-second gameplay | | Mechanics | How systems work | | Progression | How player advances | | Art Style | Visual direction | | Audio | Sound direction | Keep it living (update regularly) Visuals help communicate Less is more (start small) -- | Type | Driven By | |------|-----------| | Achiever | Goals, completion | | Explorer | Discovery, secrets | | Socializer | Interaction, community | | Killer | Competition, dominance | | Schedule | Effect | Use | |----------|--------|-----| | Fixed | Predictable | Milestone rewards | | Variable | Addictive | Loot drops | | Ratio | Effort-based | Grind games | -- | Strategy | How | |----------|-----| | Dynamic | Adjust to player skill | | Selection | Let player choose | | Accessibility | Options for all | -- | Type | Example | |------|---------| | Skill | Player gets better | | Power | Character ge
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- 来源仓库
- davila7/claude-code-templates
- 源文件
- cli-tool/components/skills/creative-design/game-development/game-design/SKILL.md
- 固定版本
- 21be197f100a12b8d0dd9a211cc244c8179f84d3
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原作者:davila7/claude-code-templates · 原作者仓库元数据。文档核查:未核查。最近来源检查:2026-11-09T14:01:43.824Z。
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