SKILL

game-design

游戏设计原则。GDD 结构、平衡性、玩家心理、进度设计。

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Game design principles. GDD structure, balancing, player psychology, progression.

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原文涵盖的主题

  • Game Design Principles
  • 1. Core Loop Design
  • The 30-Second Test
  • Loop Examples
  • 2. Game Design Document (GDD)
  • Essential Sections
  • Principles
  • 3. Player Psychology

Design thinking for engaging games. -- | Genre | Core Loop | |-------|-----------| | Platformer | Run → Jump → Land → Collect | | Shooter | Aim → Shoot → Kill → Loot | | Puzzle | Observe → Think → Solve → Advance | | RPG | Explore → Fight → Level → Gear | -- | Section | Content | |---------|---------| | Pitch | One-sentence description | | Core Loop | 30-second gameplay | | Mechanics | How systems work | | Progression | How player advances | | Art Style | Visual direction | | Audio | Sound direction | Keep it living (update regularly) Visuals help communicate Less is more (start small) -- | Type | Driven By | |------|-----------| | Achiever | Goals, completion | | Explorer | Discovery, secrets | | Socializer | Interaction, community | | Killer | Competition, dominance | | Schedule | Effect | Use | |----------|--------|-----| | Fixed | Predictable | Milestone rewards | | Variable | Addictive | Loot drops | | Ratio | Effort-based | Grind games | -- | Strategy | How | |----------|-----| | Dynamic | Adjust to player skill | | Selection | Let player choose | | Accessibility | Options for all | -- | Type | Example | |------|---------| | Skill | Player gets better | | Power | Character ge

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来源仓库
davila7/claude-code-templates
源文件
cli-tool/components/skills/creative-design/game-development/game-design/SKILL.md
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21be197f100a12b8d0dd9a211cc244c8179f84d3
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原作者:davila7/claude-code-templates · 原作者仓库元数据。文档核查:未核查。最近来源检查:2026-11-09T14:01:43.824Z。

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