finding-unknowns
引导用户进行四象限梳理,以映射任务中的未知项——先列出已知的已知,再依次处理已知的未知、未知的已知和未知的未知,每次推进一个阶段,最终让用户手中得到完整的四象限图。适用于用户明确要求盲点排查、未知的未知、“我遗漏了什么/我应该问什么”、一次只问一个问题的访谈,或提供若干方向供其回应;当歧义或不熟悉程度高到此时动手很可能导致返工时;在移植前必须先理解参考实现时;或用于指定的梳理后切片——实现说明/偏差日志、支持文档、合并前的测验关卡,或会话交接(仅运行该切片)。不要为规格已足够明确的任务的普通实现而调用。
机器翻译查看英文原文
Guide the user through a quadrant walk that maps the unknowns of a task — open by listing the known knowns, then work through known unknowns, unknown knowns, and unknown unknowns one stage at a time, ending with a complete four-quadrant map in the user's hands. Use when the user explicitly asks for a blindspot pass, unknown unknowns, "what am I missing / what should I be asking", a one-question-at-a-time interview, or several directions to react to; when ambiguity or unfamiliarity is high enough that building now would likely cause rework; when a reference implementation must be understood before porting; or for a named after-walk slice — implementation notes / deviations log, a buy-in doc, a quiz gate before merge, or a session handoff (run only that slice). Do not invoke for ordinary implementation of a sufficiently specified task.
适用对象:React / Next.js。自动收录 · 待核查。
原作者说明节选
从固定版本的 SKILL.md 提取,保留原文语言。以下内容属于作者说明,本站尚未验证安装、兼容或运行结果。
查看英文原文
原文涵盖的主题
- Finding Unknowns
- The Quadrant Walk
- Rules
The map is not the territory. The prompt, the plan, and the context window are the map; the codebase, the domain, and the user's actual intent are the territory. The gap between them is the unknowns — and an unknown found before code is written costs minutes, while the same unknown found three PRs later costs the three PRs. This skill is a guided conversation: the quadrant walk. Together with the user you fill in a four-quadrant map of the task, one quadrant per stage, and the user walks away holding the completed map. The map is the deliverable; implementation is a different task that starts only after the map is handed over. Two moves apply at every stage: Reacting beats imagining — for tacit unknowns. When the unknown is taste, shape, vocabulary, or "I'll know it when I see it", never ask the user to describe what they want when you can hand them something concrete to react to — a rendered option, a clickable mock, a decisions table. Reacting extracts knowledge the user has but cannot articulate unprompted. When the unknown is a factual constraint or an architectural decision, ask the highest-blast-radius question directly, with a recommendation. Every artifact assembles the rep
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- 来源仓库
- avivsinai/skills-marketplace
- 源文件
- plugins/finding-unknowns/skills/finding-unknowns/SKILL.md
- 固定版本
- bde930f24e3f669f4fc75602ffc6c565a28283ed
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本条为自动发现的元数据,尚未完成人工文档核查;适用性与运行结果待核查。
原作者:avivsinai/skills-marketplace · 原作者仓库元数据。文档核查:未核查。最近来源检查:2026-11-09T19:02:25.478Z。
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