SKILL

web-sims

Build a simulation-style video (agents, particles, 3D machines, fly-throughs) as one HTML page whose render(t) is a pure function of time, then capture it frame by frame to a 60 fps mp4 with sims/capture.mjs. Use when the idea is a simulation or a 3D object rather than motion graphics with text and UI.

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原文涵盖的主题

  • Web sims
  • When to use this instead of Remotion
  • Workflow
  • Lessons from the examples

Full Production Studio note: this skill drives the toolkit in whaleyxbt/claude-motion. Clone that repo and run your agent inside it for the scripts/paths below to work; the guidance itself is usable anywhere. Read sims/README.md first; it has the contract and every command. Hundreds of moving things with their own rules (agents, particles, crawlers). A 3D object or machine the camera moves around or flies through. Anything that is easier to write as a three.js or canvas page than as React. Motion graphics with type, UI and timed reveals stay in Remotion (src/). 1. Agree on the idea, the hero moment and the length with the user. Default format: 1080×1350 layout (4:5), 60 fps, 20–24 s. 2. Put every beat in a timeline.json next to the sim (chapters, the hero moment, camera keys). Sound scripts read the same file. 3. Start from the closest example: crawlers (agents on DOM text), dossier (the same plus screen-space overlays), engine (three.js object with cutaway, chapters, fly-through, exploded view, generated sound). 4. Simulate anything stateful once at load; render(t) only reads it. 5. Build: node sims/build.mjs . 6. Review with stills at every beat: node sims/capture.mjs --stills 0,

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来源仓库
alfaris/full-production-studio
源文件
skills/web-sims/SKILL.md
固定版本
223f74cc6dceb4c16858c4d58b5d066e7c5eeb83
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原作者:alfaris/full-production-studio · 原作者仓库元数据。文档核查:未核查。最近来源检查:2026-11-10T12:01:34.006Z。

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