motion-method
Use when starting or resuming any motion film (launch video, product promo, social ad, README GIF, social loop) — locks the six-block brief (inputs, direction, structure, build, gotchas, start = G0; genre ad|demo), builds the dense beat map (a gesture every 0.5-1 s, ≤ 0.75 s gesture-free, CTA still ≤ 1.2 s), routes the G0 art-direction board, and runs the staged pipeline (one still per beat) with its owner gates.
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原文涵盖的主题
- Motion Method
- Agent Workflow (MANDATORY)
- Overview
- Critical Rules
- Architecture
- Reference Guide
- Concepts
- Templates
The pipeline owner for every fuse-motion film. It turns a request ("make a 15 s launch video") into a locked brief at .motion/brief.md with genre: ad | demo, a timed beat map whose beats sum to the film's DURATION, an owner-approved art direction (G0: .motion/refs/board.png + .motion/look.md), and a staged render path — stills, draft, master — with an owner gate between each stage. The other skills point here for order and gates: motion-art-direction locks the visual system before any scene code, motion-craft decides how each beat looks and moves, motion-assets supplies the real screenshots, motion-render produces the frames and files, motion-review judges them. This skill decides WHEN each of them runs and WHEN to stop. Gates G1 (stills → draft) and G2 (draft → master) are owner approvals. They are enforced by the harness motion scope (hooks/hooks.json) and specified in references/stage-gates.md: draft and master renders are denied until the owner types MOTION-APPROVE stills|draft . The agent still stops at each gate on its own. G0 (board + look.md, before scene code) is an owner step, not a harness gate: the agent stops and waits, never self-approves. | Step | Who | What | |-----
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- 来源仓库
- Fusengine/claude-plugins
- 源文件
- plugins/motion-expert/skills/motion-method/SKILL.md
- 固定版本
- b9f82810cf3b5e3c4350332ac3ef618d60163cc0
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原作者:Fusengine/claude-plugins · 原作者仓库元数据。文档核查:未核查。最近来源检查:2026-11-11T11:01:45.430Z。
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