SKILL

design-critique

提供结构化产品设计评价,涵盖用户任务清晰度、层级、可操作性提示、错误状态、无障碍和一致性,重点说明改什么、先后顺序及原因。

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Give a structured product design critique — user job clarity, hierarchy, affordance, error states, accessibility, and consistency — focused on what to change, in what order, and why.

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原文涵盖的主题

  • Product Design Critique
  • When to use
  • When not to use
  • Pre-critique context
  • The pass (in order)
  • Output format
  • Anti-patterns

A structured critique pass for a screen, flow, or component. The output is a prioritized list of changes a designer or engineer can act on — not adjectives. Critique is not redesign; recommend, do not rebuild. A designer or engineer asks for feedback on a screen, mock, or live UI. A feature is shipping and someone wants a final UX read. A flow is suspected of causing user drop-off and you want a pre-research read before instrumentation. The user wants a redesign. That is a design project, not a critique. The work is so early that no concrete artifact exists. Sketch with them instead of critiquing air. You have no context on the user job. Ask for it first; design critique without user context devolves into taste. Before opening a screen, get: Who is the user. Specific role and competence, not "users". What job they are doing on this screen. One sentence. What success looks like. What the user can do after this screen that they could not before. Where this screen sits in the larger flow. What precedes and follows. If any of these is missing, ask. Critique without these is opinion. 1. Clarity of the user job. Within 3 seconds of opening, is it obvious what this screen is for? Does the

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来源仓库
paperclipai/paperclip
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packages/skills-catalog/catalog/optional/product/design-critique/SKILL.md
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原作者:paperclipai/paperclip · 原作者仓库元数据。文档核查:未核查。最近来源检查:2026-11-10T02:01:27.444Z。

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