visionos
Use when building Vision Pro apps — spatial computing, RealityKit 3D content, immersive spaces, or volumes.
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原作者说明节选
从固定版本的 SKILL.md 提取,保留原文语言。以下内容属于作者说明,本站尚未验证安装、兼容或运行结果。
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原文涵盖的主题
- visionOS Platform
- Agent Workflow (MANDATORY)
- Overview
- When to Use
- Why visionOS Skill
- Scene Types
- Reference Guide
- Best Practices
Covers visionOS-specific development for Apple Vision Pro spatial computing: 3D spatial interaction, RealityKit-based 3D content rendering, immersive environments, mixed-reality features, and hand/eye tracking. Covers the three scene types available — WindowGroup (2D windows in space), Volume (3D bounded content), and ImmersiveSpace (full immersive experience) — with references on windows/volumes/spaces, RealityView/3D content, and ornament-based 2D UI attachments. Best practices: start with familiar 2D windows before adding depth, introduce volumes gradually for 3D content, use ornaments to attach 2D UI to 3D scenes, respect the user's physical space rather than overwhelming it, design for natural hand tracking, and avoid rapid movements that cause eye discomfort. visionOS-specific development for Apple Vision Pro spatial computing. Before ANY implementation, spawn 3 agents in parallel, one Agent call each with a name: 1. fuse-ai-pilot:explore-codebase - Analyze existing visionOS patterns 2. fuse-ai-pilot:research-expert - Verify latest visionOS 27.2 docs via Context7/Exa 3. mcpapple-docssearchappledocs - Check spatial computing patterns After implementation, run fuse-ai-pilot:sni
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- 来源仓库
- Fusengine/claude-plugins
- 源文件
- plugins/swift-apple-expert/skills/visionos/SKILL.md
- 固定版本
- b9f82810cf3b5e3c4350332ac3ef618d60163cc0
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原作者:Fusengine/claude-plugins · 原作者仓库元数据。文档核查:未核查。最近来源检查:2026-11-11T11:01:45.872Z。
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