SKILL

edgegap-matchmaking

Design matchmaking for a game hosted on Edgegap, any engine: choose between Edgegap's hosted matchmaker, your own allocator on the Deploy API, or a matchmaker you already use (Unity Matchmaker, Nakama, PlayFab, EOS or Steam lobbies, Pragma, AccelByte, Open Match); design the profile (teams, parties, skill, modes, expansions, queue times); place servers near players (ping beacons, player IPs, region and hub pickers); and add backfill (join in progress, replacing leavers, server-owned backfill tickets). Use for "players wait too long", "EU players land on US servers", "let players join a running match", "replace a player who left", "parties in a 4v4 queue", "skill-based matchmaking", "which matchmaker should we use", "leaving Multiplay or GameLift FlexMatch", or matchmaker config questions not tied to one engine's client code. Engine skills (edgegap-unity, -ngo, -fishnet, -purrnet, -godot, -unreal, -threejs) own their Find Match client code; edgegap-nakama and edgegap-playfab own those i

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