game-development
游戏开发编排器,根据项目需求路由到特定平台的技能。
机器翻译查看英文原文
Game development orchestrator. Routes to platform-specific skills based on project needs.
适用对象:设计与内容创作。自动收录 · 待核查。
原作者说明节选
从固定版本的 SKILL.md 提取,保留原文语言。以下内容属于作者说明,本站尚未验证安装、兼容或运行结果。
查看英文原文
原文涵盖的主题
- Game Development
- When to Use This Skill
- Sub-Skill Routing
- Platform Selection
- Dimension Selection
- Specialty Areas
- Core Principles (All Platforms)
- 1. The Game Loop
Orchestrator skill that provides core principles and routes to specialized sub-skills. -- You are working on a game development project. This skill teaches the PRINCIPLES of game development and directs you to the right sub-skill based on context. -- | If the game targets... | Use Sub-Skill | |------------------------|---------------| | Web browsers (HTML5, WebGL) | game-development/web-games | | Mobile (iOS, Android) | game-development/mobile-games | | PC (Steam, Desktop) | game-development/pc-games | | VR/AR headsets | game-development/vr-ar | | If the game is... | Use Sub-Skill | |-------------------|---------------| | 2D (sprites, tilemaps) | game-development/2d-games | | 3D (meshes, shaders) | game-development/3d-games | | If you need... | Use Sub-Skill | |----------------|---------------| | GDD, balancing, player psychology | game-development/game-design | | Multiplayer, networking | game-development/multiplayer | | Visual style, asset pipeline, animation | game-development/game-art | | Sound design, music, adaptive audio | game-development/game-audio | -- Every game, regardless of platform, follows this pattern: Fixed Timestep Rule: Physics/logic: Fixed rate (e.g., 50Hz) Ren
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- 来源仓库
- davila7/claude-code-templates
- 源文件
- cli-tool/components/skills/creative-design/game-development/SKILL.md
- 固定版本
- 21be197f100a12b8d0dd9a211cc244c8179f84d3
来源与内容状态
本条为自动发现的元数据,尚未完成人工文档核查;适用性与运行结果待核查。
原作者:davila7/claude-code-templates · 原作者仓库元数据。文档核查:未核查。最近来源检查:2026-11-09T14:01:43.810Z。
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