motion-render
Use when turning a locked brief and beat map into a film file — deterministic seek(t) scene split into classic scripts (springs, springSum, stagger, density validator, actor, CSS 3D, cursor interaction, pinned lit three.js), zero-dependency Chrome capture, staged render (stills one per beat → draft → master with subframe motion blur, stills by default), ffmpeg mp4 + GIF, VHS terminal films, audio on a measured beat grid, and verification of the delivered file.
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原文涵盖的主题
- Motion Render
- Agent Workflow (MANDATORY)
- Overview
- Critical Rules
- Architecture
- Reference Guide
- Concepts
- Templates
The production half of the fuse-motion pipeline: from .motion/brief.md and .motion/beats.md (owned by motion-method) to a verified file. A film is a pure function of time — an HTML or canvas scene exposing window.seek(t) — captured frame by frame by headless Chrome over the DevTools Protocol with zero dependencies, then encoded by ffmpeg (H.264 mp4 + palette GIF). Rendering is staged: stills (the default when --stage is omitted, so a forgotten flag can never skip a gate) → owner gate G1 → draft 540p → critic + owner gate G2 → master, whose FILE is verified by ffprobe, frame count, byte budget and SSIM against the approved stills. Terminal subjects use VHS tapes; sound, when the brief asks for it, follows the audio reference. Templates are generalized from the proven docs/demo/statusline-mod/ and docs/demo/hook-sniper.tape pipelines and were run end to end before shipping. 1. Read the locked inputs: .motion/brief.md (surfaces, byte budgets, aspect, duration) and .motion/beats.md — if either is missing, go back to motion-method. 2. Check tools: ffmpeg -version, ffprobe -version, bun --version, a Chrome binary (or CHROMEBIN); vhs --version + ttyd for terminal films. Missing tool → say
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- 来源仓库
- Fusengine/claude-plugins
- 源文件
- plugins/motion-expert/skills/motion-render/SKILL.md
- 固定版本
- b9f82810cf3b5e3c4350332ac3ef618d60163cc0
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原作者:Fusengine/claude-plugins · 原作者仓库元数据。文档核查:未核查。最近来源检查:2026-11-11T11:01:45.431Z。
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