SKILL

motion-design

Taste rules for Remotion motion graphics — timing, easing, springs, typography, color, texture, and scene continuity, with concrete numbers. Use whenever you create, animate, retime, or polish a video, composition, scene, or transition in this repo.

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原文涵盖的主题

  • Motion design
  • 1. Time lives in timeline.json
  • 2. Easing
  • 3. Springs (via sp(frame, startSec, config))
  • 4. Timing
  • 5. Typography
  • 6. Color
  • 7. Texture — nothing is dead-still

Full Production Studio note: this skill drives the toolkit in whaleyxbt/claude-motion. Clone that repo and run your agent inside it for the scripts/paths below to work; the guidance itself is usable anywhere. Remotion teaches you the API. This file is the taste. Every number below comes from a shipped piece (src/EffortVideo.tsx); treat them as defaults you deviate from on purpose, not by accident. Every beat is a named timestamp in seconds in timeline.json, grouped by scene (s1, s2, …). Components read it through TL from src/lib.ts; the video's cue sheet in sfx/cues/ reads the same file. That is what keeps picture and sound locked. Never hardcode a start time inside a component. Offsets relative to a beat (s1.exit + 0.05) are fine. Retiming = editing timeline.json, then npm run sfx so audio follows. Everything is a pure function of frame. No CSS transitions or keyframes, no Math.random() (use rand(n)), no Date. Anything else flickers or drifts at render time. | Curve | Use | Source | |---|---|---| | easeOut = bezier(0.16, 1, 0.3, 1) | entrances, reveals, anything arriving | lib.ts | | easeIn = bezier(0.6, 0, 0.9, 0.35) | exits — leaves fast, doesn't linger | lib.ts | | easeInOut =

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来源仓库
alfaris/full-production-studio
源文件
skills/motion-design/SKILL.md
固定版本
223f74cc6dceb4c16858c4d58b5d066e7c5eeb83
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原作者:alfaris/full-production-studio · 原作者仓库元数据。文档核查:未核查。最近来源检查:2026-11-10T12:01:33.901Z。

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