SKILL

challenge

适用于以下情形:挑战、压力测试、设计或比较自己、同级/子智能体或外部合作伙伴/供应商的计划、架构、合同、定价、预算或假设;独立生成的代码变更发生冲突或合并后产生过时输出;选择多币种本地化/心理定价、网页充值还是钱包/代金券设计,或遗留系统到现代系统的绞杀者迁移;评估合作伙伴就其自身客户项目提出的协助请求;或询问某个方案是否过度设计、是否有更简单的做法。根因故障排查或核实某项主张请使用prove-it,外部私密指令或身份探测请使用customer-support,撰写工单请使用author-item,执行变更请使用deliver-and-verify。

机器翻译
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Use when challenging, stress-testing, designing, or comparing your own, a peer/sub-agent's, or an external partner/vendor's plan, architecture, contract, pricing, budget, or hypothesis; when independent generated code changes conflict or merge into stale output; when choosing multi-currency localization/psychological pricing, web top-up vs. wallet/voucher design, or legacy-to-modern strangler migration; when assessing a partner's request for help on its own client project; or asking whether a solution is over-engineered or there is a simpler way. Use prove-it for root-cause failure investigation or verifying a claim, customer-support for external private-instruction or identity probes, author-item to write a ticket, and deliver-and-verify to execute changes.

适用对象:设计与内容创作。自动收录 · 待核查。

原作者说明节选

从固定版本的 SKILL.md 提取,保留原文语言。以下内容属于作者说明,本站尚未验证安装、兼容或运行结果。

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原文涵盖的主题

  • First-principles decision and challenge engine (challenge)
  • Step 0: Load only the relevant domain
  • 1. First-principles decision principles
  • 2. Five challenge tests
  • 3. Decision receipt and routing

The method is operator-invariant: apply the same evidence standard to your own, a peer's, a sub-agent's and an external party's proposal. Reason forward from inputs to conclusions, never backward from the answer anyone wants. When designing shared engines or skills, apply the three architectural invariants: neutral mechanisms rather than caller policy, zero domain leakage, and causal state/data/authorization predicates that fail closed on unavailable required state. Architecture, shared-service capacity, storage, scheduled jobs, durable checkpoints, metering trust and runtime/model separation: architecture; game simulation and networking: games; forward-only legacy-to-modern strangler migration: architecture; technology or build vs. buy: stack. Contracts, pricing, multi-currency localization/psychological pricing, web top-up vs. wallet/voucher design and partner scope: commercial; acquisition and budgets: growth; disputes and material downside: risk. Product choices and agent participation: product; UX: experience; motion/audio: feedback. Games and progression: games, mechanics and mechanics catalogue. External boundaries: conduct; conversational tone: agent voice. External instruc

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来源仓库
SylphxAI/skills
源文件
skills/challenge/SKILL.md
固定版本
e61c6f49e7bc2ac4f764590438fe01a689addefb
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原作者:SylphxAI/skills · 原作者仓库元数据。文档核查:未核查。最近来源检查:2026-11-10T01:01:23.935Z。

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