writing-for-agents
为智能体编写文档。在创建或编辑技能,或修改 AGENTS.md 或 CLAUDE.md 时使用。
机器翻译查看英文原文
Writing documents for agents. Use when creating or editing skills, or modifying AGENTS.md or CLAUDE.md.
适用对象:对象待分类。自动收录 · 待核查。
原作者说明节选
从固定版本的 SKILL.md 提取,保留原文语言。以下内容属于作者说明,本站尚未验证安装、兼容或运行结果。
查看英文原文
原文涵盖的主题
- Context pointers
- The two loads
- Information hierarchy
- Steps and completion criteria
- When to split
- Leading words
- Pruning
Reference for writing any document an agent consumes: a skill, an AGENTS.md / CLAUDE.md, a doc reached by a pointer. The packaging differs; the writing does not: the same levers make each one predictable, since the agent takes the same process every run rather than producing the same output. When the document you're writing is a skill, read SKILL-MECHANICS.md for frontmatter, invocation choice, and router skills. A context pointer is a reference held in the agent's context that names some out-of-context material and encodes the condition for reaching it. A skill's description is one; a line in AGENTS.md naming a doc is the same object. The pointer's wording, not its target, decides when the agent reaches the material, and how reliably. A must-have target behind a weakly worded pointer is a variance bug: sharpen the wording first, and inline the material only if sharpening fails. A pointer does two jobs: state what the material is, and list the branches that should trigger reaching it (a branch is a distinct case the document handles, so different runs take different paths through it). Every word of an always-loaded pointer costs on every turn, so it earns even harder pruning than t
这里只展示节选,请以完整原文和当前要求为准。
- 来源仓库
- mattpocock/skills
- 源文件
- skills/productivity/writing-for-agents/SKILL.md
- 固定版本
- 4ae2317ddb22b046e26455e4f9c9b3aaaf62212d
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本条为自动发现的元数据,尚未完成人工文档核查;适用性与运行结果待核查。
原作者:Matt Pocock Skills · 原作者仓库元数据。文档核查:未核查。最近来源检查:2026-11-10T20:00:46.282Z。
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