SKILL

edl-edit

Build a multi-clip edit as an auditable JSON "edit decision list" (EDL) — a list of clips with source/in/out and a written rationale per pick — that one command renders to a finished video. Use whenever you're stitching several cuts/takes/segments into one video and want the edit to be reviewable, diffable, and re-runnable instead of a throwaway ffmpeg filtergraph. Covers the schema, the rationale discipline, multicam cutaways, and verifying the output by re-transcribing it.

原文 · 译文尚未补齐

适用对象:设计与内容创作。自动收录 · 待核查。

原作者说明节选

从固定版本的 SKILL.md 提取,保留原文语言。以下内容属于作者说明,本站尚未验证安装、兼容或运行结果。

查看原文

原文涵盖的主题

  • The edit is a JSON file
  • Schema
  • Multicam cutaways (vsrc)
  • Get cut points from the transcript, not by scrubbing
  • Check the pacing before you render
  • Verify by re-transcribing the OUTPUT
  • Gotchas

Full Production Studio note: this skill drives the toolkit in agamm/video-agent. Clone that repo and run your agent inside it for the scripts/paths below to work; the guidance itself is usable anywhere. Don't hand-author a one-off filtercomplex for a multi-cut edit and throw it away. Write the edit as edit.json — a list of clips with src, start, end, and a written rationale — and let one command execute it: Why: the edit becomes text you can read, diff, and re-render. A revision is "change two numbers and re-run," not "reconstruct the filtergraph." The rationale field forces you to write down why each cut was made (which take won, why the others lost, why the cut point sits where it does) — better decisions and an inspectable trail for the user. start/end are seconds (floats) on the source timeline. Cuts are frame-accurate (trim filter, not -ss seeking); the renderer quantizes every boundary onto the frame grid so times written by snap/tighten can't drift picture against sound. firstwords, candidatetakes, rationale are documentation only — the renderer ignores them; humans read them. Always fill rationale. Every segment is normalized to width×height (scale-to-fit + pad) at fps, so

这里只展示节选,请以完整原文和当前要求为准。

来源仓库
alfaris/full-production-studio
源文件
skills/edl-edit/SKILL.md
固定版本
223f74cc6dceb4c16858c4d58b5d066e7c5eeb83
阅读完整原作者说明 ↗

来源与内容状态

本条为自动发现的元数据,尚未完成人工文档核查;适用性与运行结果待核查。

原作者:alfaris/full-production-studio · 原作者仓库元数据。文档核查:未核查。最近来源检查:2026-11-10T12:01:33.844Z。

分类由名称、说明与路径规则生成,分类不代表已核实适配。

许可与权利归属

MIT。第三方内容及版权归原作者,使用条件以原文为准。

许可原文 ↗

本站没有因同步、复制或用户自报成功而将资源标为运行验证通过。

限制与注意事项

  • 元数据收录不代表本站已经安装、适配、实测或进行安全审查。