edgegap-ngo
Netcode for GameObjects (NGO) + Edgegap: take a Unity game built on NGO to dedicated servers and matchmaking, end to end. Load this before using any Edgegap MCP tool on an NGO project (com.unity.netcode.gameobjects, NetworkManager, UnityTransport, StartHost, ConnectionManager, Boss Room). It has NGO C# templates verified on Edgegap, no scene edits (server start and self-stop, Find Match panel, settings asset), a Boss Room adapter, the Edgegap Unity plugin for build, image, push and deploy, port 7777 UDP app version, matchmaker config, and fixes for NGO pitfalls: host-only logic, connection payloads and approval, UnityTransport needing an IP, client-only code on the server, Relay leftovers. Use when an NGO dev wants online play: "host my NGO game", "nobody should host", "replace Unity Relay or Multiplay", "Boss Room on Edgegap", "Find Match button", or debugs NGO deployments, ports or matchmaking. Mirror or WebGL-first games: edgegap-unity. FishNet: edgegap-fishnet. PurrNet: edgegap-pur
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