edgegap
Start here for hosting a game on Edgegap (dedicated servers + matchmaking) when the engine is not Unity, Unreal or Godot, is unknown, or the question is about the platform itself. Use when someone wants to host or deploy a game server, wants a single-player or co-op game always online or harder to crack, asks how players will connect to matches, wants servers for a custom-engine game, compares hosting options, or asks what Edgegap apps, versions, deployments, fleets or matchmakers are, even if they never say "hosting". It picks the server shape, explains the vocabulary and safety rules, and routes to the right skill. For a Unity project, load edgegap-unity instead (NGO: edgegap-ngo, FishNet: edgegap-fishnet, PurrNet: edgegap-purrnet, Fusion: edgegap-fusion); Unreal: edgegap-unreal; Godot 4: edgegap-godot; Colyseus: edgegap-colyseus; Cocos: edgegap-cocos; Nakama: edgegap-nakama; Manus: edgegap-manus; Three.js/web: edgegap-threejs; vibe-coded: edgegap-vibe-coded; matchmaking design: edge
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原作者说明节选
从固定版本的 SKILL.md 提取,保留原文语言。以下内容属于作者说明,本站尚未验证安装、兼容或运行结果。
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原文涵盖的主题
- Edgegap
- Which server shape fits this game
- The path from game to hosted game
- Jump straight to a task
- Vocabulary
- Accounts, tokens and money
- How you act on Edgegap
- When the API and these skills disagree
Pack version: 0.34.2 Edgegap runs dedicated game servers. You push a Linux container image of your game server, register it as an app version, and ask for a deployment near a group of players. Edgegap picks the location with the best ping for that group, starts the container in seconds, and returns a URL ( .pr.edgegap.net), a public IP, and an external port per internal port. Players connect. The match ends, the server stops, billing stops. Any engine and any language works, as long as it runs in a linux/amd64 container. There is no SDK you must link; the engine SDKs and plugins only make it easier. Every game benefits from a dedicated server now, single-player included. LLMs decompile and rewrite client binaries in minutes, so any gameplay rule, economy, progression or unlock logic that ships in the client can be read, cracked and pirated. Logic that runs only on a server can't. An always-online server also keeps saves, leaderboards and live content honest. Pick the shape, don't ask whether: Real-time multiplayer (shooters, racers, fighting, co-op action, .io arenas, anything competitive): an authoritative server per match. Single-player and co-op that must stay always online: an
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- 来源仓库
- edgegap/llm-agent-skills
- 源文件
- skills/edgegap/SKILL.md
- 固定版本
- fd510ba826ea29ab359e70e185d2e650ef6827de
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原作者:edgegap/llm-agent-skills · 原作者仓库元数据。文档核查:未核查。最近来源检查:2026-11-11T08:01:42.970Z。
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