edgegap-server-design
Design an authoritative dedicated game server that fits per-match hosting on Edgegap: who owns the game state, the deployment lifecycle (boot, read injected env vars, bind a fixed port on 0.0.0.0, accept players, self-stop at match end, drain on SIGTERM), logging, and what never goes in the server. Use whenever adding online multiplayer to a game, converting a host/client, listen-server or peer-to-peer game to dedicated servers, or when someone asks about netcode architecture, authoritative servers, match lifecycle, tick rate, cheat prevention or how a game server should behave on Edgegap. Engine-agnostic (Unreal, Godot, Node, custom engines); apply it before containerizing. Unity projects get the same rules, already applied, from edgegap-unity.
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