SKILL

edgegap-godot

Godot 4 + Edgegap: take a Godot multiplayer game (MultiplayerAPI, @rpc, ENetMultiplayerPeer, WebSocketMultiplayerPeer, MultiplayerSpawner, netfox) to dedicated servers and matchmaking, end to end. Load this before using any Edgegap MCP tool on a Godot project (project.godot, .gd, .tscn, export_presets.cfg). It has tested GDScript templates (a server lifecycle autoload that waits for the matched players and stops its own deployment, a matchmaker client and Find Match button), the Edgegap Godot plugin build (export, image, push from the editor), app version ports (UDP for ENet, WS + TLS Upgrade for web and wss), matchmaker config, and fixes for Godot pitfalls: empty server logs, export allowlists that drop new scripts, join validation that silently blocks matched players. Use when a Godot dev wants online play: "host my Godot game", "nobody should host", "Find Match button", "Godot web multiplayer", or is debugging Godot deployments, ports or matchmaking on Edgegap.

Target: Design & content creation. Automatically collected · unverified.

Use with Claude Desktop

A guide for this combination is not available yet, and compatibility has not been verified.

Requirements

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