edgegap-colyseus
Colyseus + Edgegap: host a Colyseus (Node.js) multiplayer game on Edgegap with one dedicated server per match, near its players, that stops itself, end to end. Load this before using any Edgegap MCP tool on a Colyseus project (colyseus or @colyseus/* in package.json, Room classes with onJoin/onLeave, defineServer, app.config.ts, colyseus.js, @colyseus/sdk, the Colyseus Unity, Godot, Cocos Creator, Defold, GameMaker or Haxe SDKs). It has templates verified on Edgegap: a lifecycle module (self-stop on no join, empty server or match end), a Dockerfile, the WS + TLS Upgrade app version, a direct deploy script, a matchmaker config, and matchmaker clients for browser JS/TS, Cocos Creator, Unity and Godot, plus the pitfalls: 502 on a fresh server, wss by FQDN, CORS origins, exposed playground. Use for "host my Colyseus server", "Colyseus on Edgegap", "replace Colyseus Cloud", "one server per match", "Find Match with Colyseus", or debugging Colyseus deployments. Manus games: edgegap-manus.
Target: Target not categorized. Automatically collected · unverified.
Use with Claude Desktop
A guide for this combination is not available yet, and compatibility has not been verified.
Requirements
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