SKILL

review-loop

Visual self-review loop for motion graphics — render a draft, build contact sheets at every timeline beat, look at them, critique against a checklist, fix, repeat. Use after any change to a video's visuals or timing, and before calling a video done.

Target: Design & content creation. Automatically collected · unverified.

Excerpt from the author’s documentation

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Topics in the source

  • Review loop
  • Loop
  • Checklist
  • Report

Full Production Studio note: this skill drives the toolkit in whaleyxbt/claude-motion. Clone that repo and run your agent inside it for the scripts/paths below to work; the guidance itself is usable anywhere. You can't watch the video, but you can look at frames. Never report a video as done without looking at contact sheets of the current render. 1. npm run draft — half-resolution render to out/draft.mp4 (fast). 2. npm run sheet — one frame per timeline beat, 0.3 s after it so motion has settled, tiled 4×2 into out/sheets/beats-N.png. Each tile is labelled with its timestamp. 3. Open every sheet image and go through the checklist below. 4. Zoom in on anything suspicious: npm run sheet -- --from 3 --to 5 --every 0.2 to scrub a transition, npm run sheet -- 3.7 3.75 3.8 for exact moments, npm run still -- out/still.png --frame=222 for one full-resolution frame. 5. Fix, then go back to step 1. Stop when a full pass finds nothing. 6. Final: npm run build, then npm run sheet -- --video out/effort.mp4 and npm run wave. Composition One focal point per frame. If two things compete, one of them waits. Nothing collides or overlaps unintentionally, especially during transitions where an exiti

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Source repository
alfaris/full-production-studio
Source file
skills/review-loop/SKILL.md
Fixed revision
223f74cc6dceb4c16858c4d58b5d066e7c5eeb83
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Author: alfaris/full-production-studio · original repository metadata. Documentation review: Not reviewed. Last source check: 2026-11-10T12:01:33.938Z.

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