SKILL

edgegap-threejs

Three.js / browser game + Edgegap: make a JavaScript web game multiplayer with an authoritative Node.js WebSocket server per match and the Edgegap matchmaker called from the page, end to end. Load this before using any Edgegap MCP tool on a Three.js, Babylon.js, PlayCanvas engine, Phaser or plain canvas/WebGL game that has (or needs) its own ws server rather than Colyseus or Nakama. Templates verified on Edgegap with five Three.js games (shooter, racer, 2v2 soccer, light cycles, sumo): a room with phases, bots, fixed tick and snapshots, self-stop, matchmaker teams, a no-build Three.js client with Find Match on the Edgegap JS SDK, wss retry, Dockerfile, WS + TLS Upgrade versions, one image for several games, a multi-profile matchmaker config, headless e2e scripts. Use for "make my three.js game multiplayer", "host my browser game server", "Find Match for a web game", "wss from an https page", "several mini-games on one matchmaker", or debugging them. Colyseus: edgegap-colyseus; Manus: e

Target: Office & team collaboration. Automatically collected · unverified.

Use with Cursor

A guide for this combination is not available yet, and compatibility has not been verified.

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