blender-motion-state-inspection
Use this skill when inspecting Blender characters, rigs, poses, animation retargeting, ground contact, facing direction, or model-vs-motion alignment where screenshots alone are not enough.
Target: Blender. Automatically collected · unverified.
Excerpt from the author’s documentation
Extracted from a fixed version of SKILL.md in its original language. This is the author’s documentation; installation, compatibility and runtime results have not been verified by this site.
Read the original English text
Topics in the source
- Blender Motion State Inspection
- When to Use
- Core Principle
- How It Works
- Inspection Workflow
- Recommended Report Shape
- Examples
- Walk Cycle With Foot Sliding
A Blender character looks twisted, mirrored, flattened, offset, or foot-sliding in an animation. A user asks whether an imported avatar, armature, or retargeted motion matches an expected pose. You need to compare rendered evidence with structured facts such as bones, bounding boxes, contacts, and facing vectors. A workflow depends on deciding whether a model is a character, prop, proxy mesh, control rig, or broken import. Do not judge animated 3D assets only from screenshots. Screenshots are review evidence, but they hide axis conventions, bone names, object scale, local transforms, parented meshes, material slots, and frame-by-frame contact state. First extract structured Blender state, then use viewport screenshots or renders to confirm what the facts imply. 1. Establish the clean scene and asset baseline before judging motion. 2. Extract structured facts from Blender using an exporter or Blender Python run inside Blender's own interpreter. 3. Sample the frames most likely to expose contact, orientation, scale, and retargeting errors. 4. Compare the measured facts against the user's expected pose, direction, ground plane, and render goal. 5. Return a concise report that separate
This is an excerpt. Refer to the complete source and its current requirements.
- Source repository
- affaan-m/ECC
- Source file
- skills/blender-motion-state-inspection/SKILL.md
- Fixed revision
- d2ef2680594f9a17526a6e1a2e18b3d242c5d17b
Requirements
- Only the author’s Skill metadata is included. Read the full instructions to check dependencies, licensing and conditions of use.
A small first task
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Instructions for your AI tool
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This record was collected automatically. Its documentation, suitability and runtime behavior have not been manually verified.
Author: affaan-m/ECC · original repository metadata. Documentation review: Not reviewed. Last source check: 2026-11-09T15:01:43.434Z.
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License and attribution
MIT. Third-party content and copyright remain with their authors. Refer to the original license and terms.
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