SKILL

ui-principles

Interaction judgment for interfaces: start from the decisions, reduce effort, act next to the object, one gesture per decision, only valid choices, truthful async state, local waits, preserved user edits, undo and drafts, one vocabulary, stable layout and complete states, host conventions and focus, and long labels. Pull when designing or reviewing how a screen or a control behaves, or when choosing between two UI options.

Target: Design & content creation. Automatically collected · unverified.

Use with Claude Code

A guide for this combination is not available yet, and compatibility has not been verified.

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