game-audio
Game audio principles. Sound design, music integration, adaptive audio systems.
Target: Design & content creation. Automatically collected · unverified.
Excerpt from the author’s documentation
Extracted from a fixed version of SKILL.md in its original language. This is the author’s documentation; installation, compatibility and runtime results have not been verified by this site.
Read the original English text
Topics in the source
- Game Audio Principles
- 1. Audio Category System
- Category Definitions
- Priority Hierarchy
- 2. Sound Design Decisions
- SFX Creation Approach
- Layering Structure
- 3. Music Integration
Sound design and music integration for immersive game experiences. -- | Category | Behavior | Examples | |----------|----------|----------| | Music | Looping, crossfade, ducking | BGM, combat music | | SFX | One-shot, 3D positioned | Footsteps, impacts | | Ambient | Looping, background layer | Wind, crowd, forest | | UI | Immediate, non-3D | Button clicks, notifications | | Voice | Priority, ducking trigger | Dialogue, announcer | -- | Approach | When to Use | Trade-offs | |----------|-------------|------------| | Recording | Realistic needs | High quality, time intensive | | Synthesis | Sci-fi, retro, UI | Unique, requires skill | | Library samples | Fast production | Common sounds, licensing | | Layering | Complex sounds | Best results, more work | | Layer | Purpose | Example: Gunshot | |-------|---------|------------------| | Attack | Initial transient | Click, snap | | Body | Main character | Boom, blast | | Tail | Decay, room | Reverb, echo | | Sweetener | Special sauce | Shell casing, mechanical | -- | Technique | Use When | Feel | |-----------|----------|------| | Crossfade | Smooth mood shift | Gradual | | Stinger | Immediate event | Dramatic | | Stem mixing | Dynamic inten
This is an excerpt. Refer to the complete source and its current requirements.
- Source repository
- davila7/claude-code-templates
- Source file
- cli-tool/components/skills/creative-design/game-development/game-audio/SKILL.md
- Fixed revision
- 21be197f100a12b8d0dd9a211cc244c8179f84d3
Sources and evidence
This record was collected automatically. Its documentation, suitability and runtime behavior have not been manually verified.
Author: davila7/claude-code-templates · original repository metadata. Documentation review: Not reviewed. Last source check: 2026-11-09T14:01:43.818Z.
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