2d-games
2D game development principles. Sprites, tilemaps, physics, camera.
Target: Design & content creation. Automatically collected · unverified.
Excerpt from the author’s documentation
Extracted from a fixed version of SKILL.md in its original language. This is the author’s documentation; installation, compatibility and runtime results have not been verified by this site.
Read the original English text
Topics in the source
- 2D Game Development
- 1. Sprite Systems
- Sprite Organization
- Animation Principles
- 2. Tilemap Design
- Tile Considerations
- Layers
- 3. 2D Physics
Principles for 2D game systems. -- | Component | Purpose | |-----------|---------| | Atlas | Combine textures, reduce draw calls | | Animation | Frame sequences | | Pivot | Rotation/scale origin | | Layering | Z-order control | Frame rate: 8-24 FPS typical Squash and stretch for impact Anticipation before action Follow-through after action -- | Factor | Recommendation | |--------|----------------| | Size | 16x16, 32x32, 64x64 | | Auto-tiling | Use for terrain | | Collision | Simplified shapes | | Layer | Content | |-------|---------| | Background | Non-interactive scenery | | Terrain | Walkable ground | | Props | Interactive objects | | Foreground | Parallax overlay | -- | Shape | Use Case | |-------|----------| | Box | Rectangular objects | | Circle | Balls, rounded | | Capsule | Characters | | Polygon | Complex shapes | Pixel-perfect vs physics-based Fixed timestep for consistency Layers for filtering -- | Type | Use | |------|-----| | Follow | Track player | | Look-ahead | Anticipate movement | | Multi-target | Two-player | | Room-based | Metroidvania | Short duration (50-200ms) Diminishing intensity Use sparingly -- Coyote time (leniency after edge) Jump buffering Variable jump
This is an excerpt. Refer to the complete source and its current requirements.
- Source repository
- davila7/claude-code-templates
- Source file
- cli-tool/components/skills/creative-design/game-development/2d-games/SKILL.md
- Fixed revision
- 21be197f100a12b8d0dd9a211cc244c8179f84d3
Requirements
- Only the author’s Skill metadata is included. Read the full instructions to check dependencies, licensing and conditions of use.
A small first task
先阅读原作者说明,再决定是否在自己的 AI 工具中使用。
Instructions for your AI tool
- Claude Desktop: resource-specific guide not available yet
- Claude Code: resource-specific guide not available yet
- Cursor: resource-specific guide not available yet
- Codex: resource-specific guide not available yet
Author documentation is not live verification by this site. Without evidence, we do not mark a resource as compatible, safe or free.
Sources and evidence
This record was collected automatically. Its documentation, suitability and runtime behavior have not been manually verified.
Author: davila7/claude-code-templates · original repository metadata. Documentation review: Not reviewed. Last source check: 2026-11-09T14:01:43.802Z.
Categories are inferred from names, descriptions and paths. They do not establish compatibility.
License and attribution
MIT. Third-party content and copyright remain with their authors. Refer to the original license and terms.
Original license ↗Synchronization, copying and user-reported success do not mark a resource as runtime-tested.
Limitations and notes
- Collecting metadata does not mean this site has installed, adapted, runtime-tested or security-reviewed the resource.