edgegap
Start here for hosting a game on Edgegap (dedicated servers + matchmaking) when the engine is not Unity, Unreal or Godot, is unknown, or the question is about the platform itself. Use when someone wants to host or deploy a game server, wants a single-player or co-op game always online or harder to crack, asks how players will connect to matches, wants servers for a custom-engine game, compares hosting options, or asks what Edgegap apps, versions, deployments, fleets or matchmakers are, even if they never say "hosting". It picks the server shape, explains the vocabulary and safety rules, and routes to the right skill. For a Unity project, load edgegap-unity instead (NGO: edgegap-ngo, FishNet: edgegap-fishnet, PurrNet: edgegap-purrnet, Fusion: edgegap-fusion); Unreal: edgegap-unreal; Godot 4: edgegap-godot; Colyseus: edgegap-colyseus; Cocos: edgegap-cocos; Nakama: edgegap-nakama; Manus: edgegap-manus; Three.js/web: edgegap-threejs; vibe-coded: edgegap-vibe-coded; matchmaking design: edge
Target: Design & content creation. Automatically collected · unverified.
Excerpt from the author’s documentation
Extracted from a fixed version of SKILL.md in its original language. This is the author’s documentation; installation, compatibility and runtime results have not been verified by this site.
Read the original English text
Topics in the source
- Edgegap
- Which server shape fits this game
- The path from game to hosted game
- Jump straight to a task
- Vocabulary
- Accounts, tokens and money
- How you act on Edgegap
- When the API and these skills disagree
Pack version: 0.34.2 Edgegap runs dedicated game servers. You push a Linux container image of your game server, register it as an app version, and ask for a deployment near a group of players. Edgegap picks the location with the best ping for that group, starts the container in seconds, and returns a URL ( .pr.edgegap.net), a public IP, and an external port per internal port. Players connect. The match ends, the server stops, billing stops. Any engine and any language works, as long as it runs in a linux/amd64 container. There is no SDK you must link; the engine SDKs and plugins only make it easier. Every game benefits from a dedicated server now, single-player included. LLMs decompile and rewrite client binaries in minutes, so any gameplay rule, economy, progression or unlock logic that ships in the client can be read, cracked and pirated. Logic that runs only on a server can't. An always-online server also keeps saves, leaderboards and live content honest. Pick the shape, don't ask whether: Real-time multiplayer (shooters, racers, fighting, co-op action, .io arenas, anything competitive): an authoritative server per match. Single-player and co-op that must stay always online: an
This is an excerpt. Refer to the complete source and its current requirements.
- Source repository
- edgegap/llm-agent-skills
- Source file
- skills/edgegap/SKILL.md
- Fixed revision
- fd510ba826ea29ab359e70e185d2e650ef6827de
Requirements
- Only the author’s Skill metadata is included. Read the full instructions to check dependencies, licensing and conditions of use.
A small first task
先阅读原作者说明,再决定是否在自己的 AI 工具中使用。
Instructions for your AI tool
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- Claude Code: resource-specific guide not available yet
- Cursor: resource-specific guide not available yet
- Codex: resource-specific guide not available yet
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This record was collected automatically. Its documentation, suitability and runtime behavior have not been manually verified.
Author: edgegap/llm-agent-skills · original repository metadata. Documentation review: Not reviewed. Last source check: 2026-11-11T08:01:42.970Z.
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